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Space empires iv races
Space empires iv races










I was trying to build long range scouts and realized that a supply pod "aka fuel" costs as much as an Engine and get this HOLDS HALF THE FUEL OF AN ENGINE, its only redeaming value is its half the mass.

Space empires iv races simulator#

The only real evolution seems to be the addition of Ordinace in additon to Supply (aka fuel) and this looks promising as a potentialy strategic factor, for one it seems to put some major limits on fighters, I built some rocket pod equiped firghters and it seems they pack a major whallop (I could estroyed a Space Station in the simulator with about 20 of them and a frigate with just a handfull) but only have about 5 shots each. I was also hoping they would keep the PowerPlants introduced in StarFury.

space empires iv races

The three Deck system looks like some kind of half implemented feature (were they planing to have 3D combat and ships would actualy take damage dorsal/ventraly?), all it dose it confuse the designer. Stars! used its tecnicaly more rigid system to make the design process interesting, SEV has a lot more low level flexibility but exploits it poorly. For example the "Large Transport" and "Colony Ship" are basicaly the same except one requires that you fill half the space with Cargo Cells and the other requires that you put a ColonyPod on it. The Hulls are all rather un-inspired, boxes with total arbitrary limits on how many engines/crew/components it must have. They have an "Inner" "Outer" "Armor" slot system but dont realy make much use out of it because as far as I can tell everything which is not armor can go Inner or Outer and as ships dont last very long Inner/Outer lay out is of little strategic significance. I'm dispointed the Ship Building system is so unevolved from SEIV (90% of components are directly lifted as well). The battleField did seem rather small so battles did seem to end quickly if one side runs. I'm not shure how they handle multiplayer or how well you could manage a chaotic mass melle.

space empires iv races

Their are a few things I would like displayed differently (like why dose the Build Quee not grey out Buildings once a planet is out of Buildable space?)Ĭombat Engine from what I've seen in the simulator (I only just now after a day of playing encountered another race and was not interested in attacking their homeworld with my completly unarmed scout) looks great.

space empires iv races

Menu-ish user Interface is good and solid considering the information load that needs to be displayed. The button first then click is clunkier and more error prone. I dislike the move away from the SEIV / HoMM style of movment in which you can click down a path for a unit but it only executes in when you press a button. My only complaint their is that it can be hard to identify your ships because of their small size, the little Icon over them it a bit poor and uninformitive and should have given you some mouse over information. I played a demo of SEIV years ago and thought it looked promising but never bought it, I also played their StarFury Demo and can see how that game was esentialy a testbed for some of the combat and graphics here.ģD system maps that pan and rotate (and have the option of goind flat 2D) is very smooth and well done. Only 4 races for one, striped down game options, no Senarios, Uterly no documentation (you basicaly have to have played SEIV inorder to know what your doing) and I think theirs might be a turn limit as that was done in the SEIV demo. The good news? I found an exploitable bug!!!!! If you have two ships in the same hex, one with movement and one without, highlight both simultaneously and you can move the pair of them as if they both had the same movement as the one with higher movement.(this doesn't work if you simply give them orders and let them do it themselves) The only way to avoid a fight to the death is to run away.(not always effective) If you bump into a ship from another empire you'll automatically battle, whether you want to or not. There is no button for "I don't want to attack".

space empires iv races

The above mentioned research treaty causes an erroneus message to appear whenever I research new technologies.(it says that I got it from my ally instead of developing it myself, and vice-versa) Some sort of bug that keeps you from trading tech.(you choose what to give them and what you want in return, but what actually happens is the opposite) If you enter a treaty that require you to share research you do get their techs though.(that rocks) AWESOME! I have noticed several things to point out though.










Space empires iv races