

I could've spent hours at the beach section just looking at the water and waves rolling off the rocks. Despite this, I do have to single out praise for how good the water looks. The characters are simplistic in their designs and they don't hold up when you get a closer look. It is an indie game so you don't expect incredible detail or visuals to blow your mind. The graphics of Forgotten Fields are a little hit and miss.

It does become difficult to see where you need to be going and this is frustrating. These issues presented themselves in outdoor areas when you can move it around. I also found an issue with the camera in certain situations. There is an option to play with a controller which does add fine motor controls. Admittedly, there isn't much in the way of controls, but using a keyboard to manoeuvre around objects can become tedious when you're constantly bumping into things like a Roomba. One of the biggest issues I came across was the controls. However, the gameplay does some drawbacks. There is also a first-person swimming section which I was not expecting, but this is by no means a bad thing. There is a stealth section in Sid's story which is brief. The fantasy sections are mostly just point and click, but occasionally, the game changes it up. Having these choices also adds to the replayability of this game, and more than justifies its meagre US $12.99 / £10 price.įorgotten Fields does have some gameplay variety as well. It does mean Sid gets to be your canvas as much as Sid's character gets to be theirs.

There is an element of choice present in Forgotten Fields, with some dialogue options and more meaningful narrative choices (but the biggest choices are in the final 5 minutes). The puzzles are not mentally taxing and act as short diversions rather than the meat of the game. It also comes with an occasional puzzle and some QTEs, which can come out of nowhere. It functions like a point and click adventure with you moving around a small, enclosed areas and talking to people and picking stuff up. I won't say any more to avoid spoilers, but suffice to say that the process of Sid writing and growing up are inextricably entwined. It soon becomes clear that the changing world around Sid is informing their writing, with Sid's main character being a surrogate of Sid. Each chapter ends with a rush of inspiration in which you play through the narrative as it is being written. Despite only being 3 hours long, Forgotten Fields tells a second narrative in tandem with Sid's, which is the actual fantasy story Sid is trying to write. It's a premise which hits close to home if you've been through that change and crossed the threshold into adulthood, or if you're at that moment right now. They're getting married, choosing careers and places to live which are far away from home. It's a story about Sid and his friends becoming adults. Along the way, you'll meet those friends and some extended family and learn more about Sid and where everyone is at in their personal lives. As a celebration, she invited all of Sid's friend's round for a farewell dinner. On the day of the publisher's deadline, Sid is forced to spend time with their friends and travel to their childhood home as it is being sold by their Mum. Prior to the game, Sid had locked themselves away in their apartment to try and work through the creative blockage to no avail. The story revolves around Sid, a writer who is struggling to write a treatment for a novel to send to a publisher in order to get paid.
